About Us Take My Online Class

Question.2237 - Discussion PromptExamine the following real case and respond to the prompts in your initial post.In 2003, 18-year-old Devin Moore was arrested and brought to a police station under the suspicion of auto theft. While in custody, Moore acquired a police officer’s gun and killed that officer – shooting him several times – with a fatal shot to the head. Moore then shot and killed a second police officer with a similar fatal shot to the head. Finally, Moore walked down the hall and shot and killed an emergency dispatcher. After committing the three murders, Moore stole a police cruiser and drove off. In less than one minute, Moore murdered three people.His lawyer’s defense: The video game Grand Theft Auto (GTA) made him do it. It turns out that Moore had been playing GTA nearly day and night for months and, his lawyers argued, he was not guilty by reason of mental defect arising, in part, from playing GTA for hours upon hours. According to Moore’s lawyer, Jack Thompson:“What we’re saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator. He bought it as a minor. He played it hundreds of hours, which is primarily a cop killing game. It’s our theory, which we think we can prove to a jury in Alabama, that, but for the video-game training, he would not have done what he did.”Upon Moore’s arrest, he stated, “life is a video game, everybody has to die sometime.”An Alabama jury concluded that Moore was to blame for the murders, not creators of GTA.Your discussion prompt: Neuroscience tells us that a person’s prefrontal cortex – the region of the brain responsible for important functions such as conscience, emotions, and reasoning to draw conclusions – is not completely developed until a person is in his/her early to mid-20’s. Moore was 18 when he committed these crimes. Should Moore carry all of the responsibility for his actions or should the creators of GTA share some of the responsibility? Should companies be allowed to produce and market such violent and realistic video games? If stores refused to sell such products, then no one would have access to them. So should the Walmart where Moore purchased GTA also share some of the responsibility? (USLOs 9.1, 9.2, 9.3) ReferenceLeung, R. (2005). Can a video game lead to murder? Did Grand Theft Auto cause a teenager to kill? 60 Minutes. https://www.cbsnews.com/news/can-a-video-game-lead-to-murder-04-03-2005/

Answer Below:

Devin xxxxx should xxxxx the xxxxxxx responsibility xxx his xxxxxxx While xx is xxxx that xxx prefrontal xxxxxx responsible xxx functions xxxx as xxxxxxxxxx emotions xxx reasoning xx not xxxxx developed xxxxx a xxxxxxxx early xx mid- x it xx not x guarantee xxxx individuals xxxxx this xxx cannot xxxxxxxxxxxxx between xxxxxxx and xxxxxxx or xxxxxxx their xxxxxxxx Moore xxx at xxx time xx the xxxxxxx and xxxxxxx his xxxxxxxx to xxxxxxx video xxxxx like xxxxx Theft xxxx GTA xxx legal xxxxxx generally xxxxx individuals xxxxxxxxxxx for xxxxx actions xx this xxx The xxxxxxxx of xxx cannot xx held xxxxxxxx responsible xxx Moore's xxxxxxx as xxxxxxxx of xxxxxxxxxxx play xxxx games xxxxxxx resorting xx violence xxxxx Personal xxxxxxxxxxxxxx for xxxxxxxx behavior xxxxxxx a xxxxxxxxxxx principle xx the xxxxxxx system xxxxxxxxx should xx allowed xx produce xxx market xxxxxxx and xxxxxxxxx video xxxxx as xxxx as xxxx adhere xx age-appropriate xxxxxxx and xxxxxxx clear xxxxxxxx about xxxxx content xxxxxxx of xxxxxxxxxx and xxxxxxxx creativity xxx important xxxxxxxxxx However xxx responsibility xxxx in xxxxxxxx that xxxxx games xxx not xxxxxx accessible xx minors xxx gaming xxxxxxxx should xxxxxxxx to xxxxxxxxxxxxx and xxxxxxxxxxx with xxxxxxxxxxxxx like xxx Entertainment xxxxxxxx Rating xxxxx ESRB xx enforce xxx restrictions xxx educate xxxxxxx about xxxx content xxxxxxxx Thompson xx is xxxxxxxxx to xxxxxx a xxxxxxx between xxxxxxxx freedom xxx responsible xxxxxxx distribution xxxxxxxxx like xxxxxxx should xxxx share xxxx responsibility xx preventing xxx sale xx violent xxxxx games xx minors xxxxxx must xxxxxxx age xxxxxxxxxxxx and xxxxxx industry xxxxxxxxxx to xxxxx selling xxxxxxxxxxxxxxxxx content xx underage xxxxxxxxx Haninger xxxxxxxx If x store xxxxxxxxx sells xxxx products xx minors xx can xxxxxxxxxx to x broader xxxxxxxx issue xxxxx it xx not xxxxxx their xxxxxxxxxxxxxx retailers xxxxxx play x part xx preventing xxxx access xx violent xxxxx games xxx young xxxxxxxxxxx especially xxxxx who xxx not xxxxx comprehend xxx consequences xx their xxxxxxx as xxx the xxxx with xxxxx Moore xx conclusion xxxxx Moore xxxxxx bear x significant xxxxxxx of xxxxxxxxxxxxxx for xxx actions xxxx considering xxxxx development xxxxx video xxxxx can xxxxxxxxx behavior xxxxxxx a xxxxxx causal xxxx is xxxxxxxxxxx The xxxxxxxxxxxxxx of xxxxxxxx retailers xxx society xx large xxxx in xxxxxxxxx responsible xxxxxx and xxxxxxxx appropriate xxx restrictions xxxxxx than xxxxxxx full xxxxx for xxxxxxxxxx actions xxxxxxxxxxxxxxxxxx K xxxxxxxx K x Content xxx ratings xx teen-rated xxxxx games xxxx - xxxxx R xxx a xxxxx game xxxx to xxxxxx Did xxxxx Theft xxxx cause x teenager xx kill xxxxxxx https xxx cbsnews xxx news xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - x

More Articles From Management

TAGLINE HEADING

More Subjects Homework Help