Question.5588 - Fill in all ___’s, and submit this worksheet for grading in Assignments Horizontal equations: (x-x0) = v0x t and vx = voxVertical equations: y = y0 + voy t + ½ a t2 and vy = voy + a t Component equations: v0y = vo cosθ v0y = vo sinθ Range equation: R = (vo2/g) sin(2θ) Pythagoras equation for vo, vo = vox2+voy2 , and angle equation θ = tan-1(voy/vox)https://www.compadre.org/Physlets/mechanics/illustration2_6.cfm Open the simulation, and run Animation 2 This is a ball being tossed straight upwards, to rise from a height of 0, and then it falls back down to a height of 0.Thus, the initial Vertical Velocity is not Zero. We begin using equations having “y” in our calculations.These are y = y0 + voy t + ½ a t2 vy = voy + a t (straight up and down means equations involving x are not needed) These equations use “up” as the positive direction, therefore gravity (being down) has a value of a = g = −9.8 m/s2. `Click on Animation 2 at the bottom, then click the run triangle. You will see the ball go up, then go down, and plots of y, vy, and a.1.a. Click on reset. The ball is at its starting height, here y0 = ____ m. Click run. The ball rises then drops to its final height, y = ____ m. Partly hidden, but legible beneath the ball, we can read the overall time for the up-and-down motion. This is t = ____ s.Symmetry has the time to go up = time to go down. Thus, tup = ____ s, and tdown = ____ s.1.b. We can use the y-equations above, to calculate the initial speed voy, and maximum height “ymax”. First, y is symmetric at t = 4 s, is this the max/min height (choose one). What is vy at this time? vy = ____ m/s.Now from the starting point, use vy = voy + a tup to calculate initial speed voy = _____ m/s.We now use y = y0 + voy tup + ½ a tup2 to calculate the max height at tup = 4 s, y = ________m. Click with your mouse on the upper, light-blue ball, and in yellow, you can approximately verify your max height calculation. 1.c. “Down trajectory half”. This last half accomplishes one thing--calculate its final velocity down--using tdown = 4 s. Its speed is zero when it begins its downward trajectory. Its initial height is y0 = final height in the “up” part, its voy = 0 and its final y = 0. Here, y0 =_____ m, vy = _______ m/s, (fill in y0, use voy and tdown to select an equation, and calculate final v). What has gone up has come back down, symmetrically on distance moved, antisymmetrically on velocity; all as time goes on, on each half of the full trajectory.Physlet Physics by Christian and Belloni: Illustration 3.4 (compadre.org) Open the simulation, and run. Projectile Trajectory.2. The overall time (end of simulation) is t = 8 s. So the left or “going up” half is 4 s, and the right or “going down” half is 4 s. Now we will put the cursor at various points, and clicking to get numbers (in the yellow box that comes up when you click). a. Click on the lower graph’s end point, to get the projectiles range, R = ______ m (even multiple of 10, first number in the yellow box).b. The upper-left blue graph shows unchanging horizontal velocity, click on it to get the value of vx. vox = vx = ______ m/s (about 30 m/s, second number in the yellow box).3. a. Click on upper-right vertical velocity graph, to measure its values (second number). The initial voy = _______ m/s. Final vy = −________ m/s (about + and – 40 m/s).b. We now verify the range equation, R = (vo2/g) sin(2θ). Start with vox = vx = 30 m/s, voy = 40 m/s values. Pythagoras gives us the initial vo, and tan-1(voy/vox) launch angle θ. Calculate, using these vox and voy values, vo = _______ m/s, θ = ______o.3. c. Finally use these calculated vo and θ values, in R = (vo2/g) sin(2θ) = _______ m. Is this close to measured R in 2a? Yes/No.Projectile Motion‬ (colorado.edu)‬‬‬‬‬‬‬‬‬‬‬‬‬‬ Open it, click on Intro, and check the following boxes: 4 Vector boxes, and lower “Slow” box.This is a horizontal initial velocity, projectile run. Click run (lower, red cannon box). You will see the green velocity vectors, and yellow acceleration vector. Green velocity components are horizontal and vertical down, and the yellow acceleration is down (single vector).4. Does the light green horizontal vector change its length? Yes/No. Does the green vertical (down) vector change its length? Yes/No (down arrow, within yellow arrow)Does the yellow acceleration vector change its length? Yes/No.The cannon’s height is indicated to its left. This height is “y0”. This is where we start our calculations. 5. Calculations: “horizontal initial velocity” projectile calculations have a strategy, first get the time-of-flight. This comes from the initial height yo, with final y = 0 (ground level). Here yo= 10 m, voy= 0, a = −9.8 m/s2. Then y=y0+voyt+ ½ a t2 gets t = _______ s (3 s.f.)6. We have the time-of-flight t, multiply the initial speed (below cannon) that never changes, to get range (or final x). x = ______ m.7. Now let’s try to hit the target. Move it to the right, to x = 25.0 m. Raise the cannon to yo = 12 m. What speed do we need? Remember time-of-flight is critical, and this comes from height yo. Calculate t = _______ s, for yo = 12 m (4 sig figs) Now we have a time-of-flight, and a distance x = 25 m that we need to cover. Use x − x0 = vox t to calculate vox = _______ m/s. Verify by setting the speed (nearest m/s) below the cannon and firing it. Are your stars rising, and does it check? Yes/No
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Fill xx all x and xxxxxx this xxxxxxxxx for xxxxxxx in xxxxxxxxxxx Horizontal xxxxxxxxx x-x x x x and xx voxVertical xxxxxxxxx y x voy x a x and xx voy x t xxxxxxxxx equations x y xx cos x y xx sin xxxxx equation x vo x sin xxxxxxxxxx equation xxx vo xx vox xxx and xxxxx equation xxxx voy xxx https xxx compadre xxx Physlets xxxxxxxxx illustration xxx Open xxx simulation xxx run xxxxxxxxx This xx a xxxx being xxxxxx straight xxxxxxx to xxxx from x height xx and xxxx it xxxxx back xxxx to x height xx Thus xxx initial xxxxxxxx Velocity xx not xxxx We xxxxx using xxxxxxxxx having x in xxx calculations xxxxx are x y xxx t x t xx voy x t xxxxxxxx up xxx down xxxxx equations xxxxxxxxx x xxx not xxxxxx These xxxxxxxxx use xx as xxx positive xxxxxxxxx therefore xxxxxxx being xxxx has x value xx a x m x Click xx Animation xx the xxxxxx then xxxxx the xxx triangle xxx will xxx the xxxx go xx then xx down xxx plots xx y xx and x a xxxxx on xxxxx The xxxx is xx its xxxxxxxx height xxxx y x Click xxx The xxxx rises xxxx drops xx its xxxxx height x m xxxxxx hidden xxx legible xxxxxxx the xxxx we xxx read xxx overall xxxx for xxx up-and-down xxxxxx This xx t x Symmetry xxx the xxxx to xx up xxxx to xx down xxxx tup x and xxxxx s x We xxx use xxx y-equations xxxxx to xxxxxxxxx the xxxxxxx speed xxx and xxxxxxx height xxxx First x is xxxxxxxxx at x s xx this xxx max xxx height xxxxxx one xxxx is xx at xxxx time xx m x Now xxxx the xxxxxxxx point xxx vy xxx a xxx to xxxxxxxxx initial xxxxx voy x s xx now xxx y x voy xxx a xxx to xxxxxxxxx the xxx height xx tup x y x Click xxxx your xxxxx on xxx upper xxxxxxxxxx ball xxx in xxxxxx you xxx approximately xxxxxx your xxx height xxxxxxxxxxx c xxxx trajectory xxxx This xxxx half xxxxxxxxxxxx one xxxxxxxxxxxxxxxx its xxxxx velocity xxxxxxxxxxx tdown x Its xxxxx is xxxx when xx begins xxx downward xxxxxxxxxx Its xxxxxxx height xx y xxxxx height xx the xx part xxx voy xxx its xxxxx y xxxx y x vy x m x fill xx y xxx voy xxx tdown xx select xx equation xxx calculate xxxxx v xxxx has xxxx up xxx come xxxx down xxxxxxxxxxxxx on xxxxxxxx moved xxxxxxxxxxxxxxxxx on xxxxxxxx all xx time xxxx on xx each xxxx of xxx full xxxxxxxxxx Physlet xxxxxxx by xxxxxxxxx and xxxxxxx Illustration xxxxxxxx org xxxx the xxxxxxxxxx and xxx Projectile xxxxxxxxxx The xxxxxxx time xxx of xxxxxxxxxx is x s xx the xxxx or xxxxx up xxxx is x and xxx right xx going xxxx half xx s xxx we xxxx put xxx cursor xx various xxxxxx and xxxxxxxx to xxx numbers xx the xxxxxx box xxxx comes xx when xxx click x Click xx the xxxxx graph x end xxxxx to xxx the xxxxxxxxxxx range x m xxxx multiple xx first xxxxxx in xxx yellow xxx b xxx upper-left xxxx graph xxxxx unchanging xxxxxxxxxx velocity xxxxx on xx to xxx the xxxxx of xx vox xx m x about x s xxxxxx number xx the xxxxxx box x Click xx upper-right xxxxxxxx velocity xxxxx to xxxxxxx its xxxxxx second xxxxxx The xxxxxxx voy x s xxxxx vy x m x about xxx m x b xx now xxxxxx the xxxxx equation x vo x sin xxxxx with xxx vx x s xxx m x values xxxxxxxxxx gives xx the xxxxxxx vo xxx tan- xxx vox xxxxxx angle xxxxxxxxx using xxxxx vox xxx voy xxxxxx vo x s x c xxxxxxx use xxxxx calculated xx and xxxxxx in x vo x sin x Is xxxx close xx measured x in x Yes xxxxxxxxxx Motion xxxxxxxx edu xxxx it xxxxx on xxxxx and xxxxx the xxxxxxxxx boxes xxxxxx boxes xxx lower xxxx box xxxx is x horizontal xxxxxxx velocity xxxxxxxxxx run xxxxx run xxxxx red xxxxxx box xxx will xxx the xxxxx velocity xxxxxxx and xxxxxx acceleration xxxxxx Green xxxxxxxx components xxx horizontal xxx vertical xxxx and xxx yellow xxxxxxxxxxxx is xxxx single xxxxxx Does xxx light xxxxx horizontal xxxxxx change xxx length xx Does xxx green xxxxxxxx down xxxxxx change xxx length xxx down xxxxx within xxxxxx arrow xxxx the xxxxxx acceleration xxxxxx change xxx length xx The xxxxxx s xxxxxx is xxxxxxxxx to xxx left xxxx height xx y xxxx is xxxxx we xxxxx our xxxxxxxxxxxx Calculations xxxxxxxxxx initial xxxxxxxx projectile xxxxxxxxxxxx have x strategy xxxxx get xxx time-of-flight xxxx comes xxxx the xxxxxxx height xx with xxxxx y xxxxxx level xxxx yo x voy x m x Then x y xxxx a x gets x s x s x We xxxx the xxxxxxxxxxxxxx t xxxxxxxx the xxxxxxx speed xxxxx cannon xxxx never xxxxxxx to xxx range xx final x x x Now xxx s xxx to xxx the xxxxxx Move xx to xxx right xx x x Raise xxx cannon xx yo x What xxxxx do xx need xxxxxxxx time-of-flight xx critical xxx this xxxxx from xxxxxx yo xxxxxxxxx t x for xx m xxx figs xxx we xxxx a xxxxxxxxxxxxxx and x distance x m xxxx we xxxx to xxxxx Use x x xxx t xx calculate xxx m x Verify xx setting xxx speed xxxxxxx m x below xxx cannon xxx firing xx Are xxxx stars xxxxxx and xxxx it xxxxx YesMore Articles From Physics